Your network blocks the Lichess assets!

lichess.org
Donate

How to Analyze Your Games: A Quick Overview

AnalysisStrategy
HOW ANALYZE YOUR GAME

How to Analyze Your Chess Game?
Introduction
Analyzing a chess game is a whole art. Today we have access to engines that instantly show the best move. But have you ever asked yourself: how do they evaluate the position? And most importantly — can you do it yourself without hints?
The ability to analyze a position independently is a crucial skill. Everything is built on comparison: each side has strengths and weaknesses. By comparing them, we get an objective evaluation and understand who has the better position.
In this post, we'll break down the main criteria for evaluating a position so you can start feeling the game more deeply and understand the engine's logic!
The analysis is built on five pillars:
1. Pawn structure
2. Piece activity and their interaction
3. King safety
4. Control of the center
5. Additional factors (tempos, weak squares, open files, type of position)
Using examples, I'll show how this works and why each point is critically important.
1. Pawn structure
Pawn structure is the framework of the position. It determines what kind of game you'll have: open, semi-open, or closed. It is the pawns that create the foundation for the pieces.
Example: the Colle System. Three pawns form a classic triangle that creates outposts for the pieces, protects them, and helps development. This is one of the most reliable constructions for the opening.
Types of pawns — doubled, hanging, passed, backward — directly affect the evaluation. The fewer weak pawns, the more solid the position. A pawn is a potential queen, support, and weapon.
Let's look at the structure from the Queen's Gambit. Find its weaknesses and strengths. For example: White's b-pawn is backward and becomes hanging if the bishop leaves. Every pawn move either improves the structure or creates weaknesses.
Example structure:

https://lichess.org/study/7kLI7ifj

2. Pieces: Activity and Interaction
Pieces are your striking force. They are the ones that deliver checkmate, are sacrificed in combinations, and create threats. Their placement is critically important.
Example: a knight on f3 controls more squares than a knight on e2. Simple math, but many forget about it. Active pieces fight for the center, pressure the opponent's position, and create threats.
A common mistake: pawns block squares and lines for the pieces. It's important that the pawn framework does not interfere but helps — protects the pieces and gives them room to maneuver. For example, as in this game, where White placed pieces on bad squares and gave away tempos (which we'll discuss later).
https://lichess.org/study/4wl1DNI7

3. King Safety
The king is the most valuable piece, and its protection should be a priority. Pushing pawns in front of the king in the opening is one of the main mistakes amateurs make. They open lines that the opponent can use for an attack.
Example: the Dutch Defense. Analyze the position — the king is weakened, its cover is gone, lines are open. This is dangerous even if the threat isn't immediately visible. Don't move pawns in front of the king unless absolutely necessary.
https://lichess.org/study/a2DNFXU2

4. The Center
The center is the heart of the game. The fight for it begins from the very first moves. Even Paul Morphy understood: control of the center gives a spatial advantage, restricts the opponent's pieces, and provides mobility and flexibility.
Example: a position with a spatial advantage in the center shows how the pressure builds. As Aron Nimzowitsch wrote, developing pieces without the center is pointless — pieces lose their strength and mobility. Analyze a game where one side seized the center and ask yourself: why did this become decisive?
https://lichess.org/study/Bv8sMAG5

5. Other Factors
Tempos, weak squares, open files, and the type of position are elements of positional play that complement the evaluation.
- Tempo is the turn to move. Giving away a tempo means giving your opponent a head start.
- Weak squares are "holes" that can be used for invasion.
- Open files are paths for rooks and the queen. They must be occupied quickly and aggressively.
Example: a position where White's bishop is helpless against Black's pawn structure (in a static analysis position). Or an endgame where the bishop exploits weak squares. In each case, analysis of open files and weak squares gives the answer to whose position is better.
Conclusion
At the end — a short game for independent analysis. Write down all the strengths and weaknesses you see. Why is White's position worse? Add your own nuances and opinions. Then check your conclusions against the engine, asking yourself: "Why does it evaluate this position exactly like this?"
https://lichess.org/study/vJmUAyaD

This approach develops pattern recognition, positional feel, and critical thinking.
Analyze regularly — and progress won't keep you waiting.